Book of Armaments
ARMIGERS VIGILANT BOOK OF ARMAMENTS
“They shall be my finest warriors, these men who give themselves to me. Like clay I shall mould them and in the furnace of war forge them. They will be of iron will and steely muscle...”
CAO: 28 May 2024
Standard Armor
“...In great armour shall I clad them…”
-Intercessor - (Standard Gear) & Specialist - (One per Squad)***
-1x [AV] Primaris Mk. 10 (Helmet)
-1x [AV] Primaris Mk. 10 (Uniform)
-1x [AV] Primaris Tactical, Assault, Support, or Heavy Mk. 10 (Vest)
-1x [AV] Mk. 10 Powerpack (Red) (Backpack)
-1x [AV] Techmarine Powerpack #3 (Backpack) (Tech-Adept only)
-Heavy Intercessor - (Two per Squad)***
-1x [AV] Primaris Mk. 10 (Helmet)
-1x [AV] Primaris Mk. 10 (Uniform) -1x [AV] Primaris Tactical, Assault, Support, or Heavy Mk. 10 (Vest)
-1x HB* [DOS] Red Devastator Powerpack (HB) (Backpack)*
-1x LC** [DOS] Red Devastator Powerpack (LC) (Backpack)**
-Sergeant (Sergeant) & Officers (Lieutenant)
-1x [AV] Primaris Sergeant Mk. 10 (Helmet)
-1x [AV] Primaris Mk. 10 (Uniform) -1x [AV] Primaris Tactical, Assault, Support, Heavy, or Command Mk. 10 (Vest)
-1x [AV] Sergeant Powerpack (Backpack)
-1x [AV] Tilting Shield (Facewear)
-Primaris Librarian [LIB] (Librarian) - [Lex/Cod/Epi]
-1x [AV] Primaris Librarian [Rank] (Helmet)
-1x [AV] Primaris Librarian [Rank] (Uniform) -1x [AV] Primaris Librarian [Rank] (Vest)
-1x [AV] Mk.10 Librarian [Rank] (Backpack)
-1x [DOS] Librarian gear (Facewear) (No Vis option allowed)
-Primaris Chaplain [CHAP] (Chaplain)-
-1x [AV] Primaris Chaplain Reiver (Helmet)
-1x [AV] Primaris Chaplain Mk. 10 (Uniform) -1x [AV] Primaris Chaplain MK. 10 (vest)
-1x [DOS] Chaplain Powerpack (Option 1 or 2) (Backpack)
-1x [AV] Primaris Chaplain MK. 10 (vest)
-1x NVG & Facewear, Rule of cool allowed (Within reason)
-Primaris Apothecary (Doc)-
-1x Primaris Mk. 10 -Apothecary (BT)
-1x [AV] Primaris Apothecary Mk. 10 (Uniform)
-1x [AV] Primaris Apothecary Mk. 10 (Vest)
-1x [AV] Mk. 10 Apothecary Powerpack (Backpack)
-1x Narthecium (NVG Slot)
-30x Vitae for use with Narthecium
*See the bottom of this document for Photo Representation of Armor baselines for all roles*
Standard Weapons and Gear
“...with the mightiest guns will they be armed.”
-Intercessor-
-1x [AV] Bolt Rifle MkII (Primary)
-1x [AV] Bolt Carbine MkII (Primary)
-1x [AV] Stalker Bolt Rifle MkII (Primary)
-1x [Astartes] Combat Knife (Melee) (Handgun)
-1x Godwyn Bolt Pistol (Handgun)
Specialist-(One per Squad)***
-1x [AV] Auto Bolt Rifle MkII (Primary)
-1x [AV] Stalker Bolt Rifle MkII [S] (Primary)
-1x [AV] Phaestos Pattern Flamer (Primary) -1x [AV] Ragefire Pattern Plasma Gun (Primary) (Limited to 3 overcharge Mags)
-1x [Astartes] Combat Knife (Melee) (Handgun)
-1x Godwyn Bolt Pistol (Handgun)
-Heavy Intercessor-(Two per Squad)***
-1x [AV] Mars Pattern Heavy Bolter (Primary)
-1x [AOD] Ryza Pattern Lascannon (Hip or Shoulder) (Primary)
-1x [AV] Plasma Incinerator (Limited to 3 overcharge Mags)
-1x [Astartes] Missile Launcher (Launcher) (!Requires Intercessor Primary!)
-1x [BT] Missile Launcher Variants (Launcher) (!Requires Intercessor Primary!)
Limited to one Missile Mag & 6 Castellan Mags
-1x [Astartes] Combat Knife (Melee) (Handgun)
-1x Godwyn Bolt Pistol (Handgun)
-Battle Brother’s Equipment (Baseline) ****-
-40x Repair Cement
-5x Tourniquets (Stops blood flow to limb)
-5x Splints (For broken bones)
-2x 1000 ml Blood
-1x Entrenching Tool
-5x Adrenaline (For pain management/ and heart rate)
-1x AN-152 Radio
-1x GPS (unless told otherwise)
-15x Magazines for weapon (Space permitting)
-4x SM Frag Grenade max (Anti-Personnel)
-2x SM Krak Grenade max (Anti-Tank / Track Immobilization Vehicle)
-2x SM Smoke Grenade max (Concealment) (White)
-1x Narthecium (Item & NVG) & 45x Vitae Cannisters (Tools)(Apothecary Only)
-1x Toolkit, 1x Mine Detector, & 1x Defusal Kit (Tools)(Marauder only)
-3x Servitors (Drone) or 2x Tarantula Turrets (Drone)(Marauder only)
*- HB- “Heavy Bolter”
**- LC- “Las-Cannon”
***- Heavy Intercessor and Specialist roles are per Mission, and Squad Lead Discretion, the roles are not guaranteed for any op (You can buy the relics, but you need to ask before you use)
****- The Equipment listed is only a baseline and can be modified per Squad Lead Direction
-Notes: Equipment-
-Note I: Please take only what is allowed (I.e NO Melta grenades/bombs unless YOU are a Techmarine)
--Note II: Volkite(For now (Excl. Dreadnought)), No Dragonfire in Bolters. (Zeus)
---Note III: Relic Weapons/Armour Do not Abide by role use, if you earned it, use it. (SL can ask you to take another weapon)
----Note IV: Marauders Supersede command when vehicles are occupied
-----Note V: Apothecaries Supersede command in Medical Situations
------Note VI: Cosmetics are life, talk to your nearest leadership unit about cosmetic items
-------Note VII: If you Die, Respawn, and reload your kit at the arsenal
--------Note VIII: The TIOW Twin Assault Cannon is not to be used at all, by anyone
-Radio Frequencies-
Intercessor Squads
[Fortis] - 110
[Sanctus] - 140
[Infernus] - 170
Chapter Command
[Command Squad] - Whatever Ground Command wants
Bladeguard
[Bladeguard] - 269
Long Range
Leadership Use- [Ground Command, Squad Leads, 2IC, & Techmarines] - 60
Apothecary Use- 69
Air Support Corp - 50
“...They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines such that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.”
-Earnable Items -
(By way of Battle Honours, Feats, Glory, Relic Points, Commendation or Promotion)
-Iron Halo (Honour Guard)
-Tabards (Honour Guard)
-Silver Skull (Battle Honour)
-Gold Skull (Battle Honour)
-Veteran Helmet (Veteran Only)
-Veteran Sergeant Helmet (Veteran Sergeant Only)
-Power Weapons (Melee) (Purchasable)
-Terminator Raffle (Sternguard & Honour Guard Only)
-Tilting Shield (Shield-Sergeant and Up)
-Relic Items-
Points earned by attendance in Operations: Main Ops (10p ea.)(20p For Zeus) or Side/fun ops (5p ea.)
Relic Items can be found in the mastersheet in Unit-Info
Squad Leads and Department Heads and the first line for clarification on rules and cost
-Note: Relic Values are subject to change
-Note 2: If you are not supposed to wear something, DO NOT wear it unless Given permission by a member of Chapter Command.
-Note 3: Anyone can unlock relics for their entire squad for Double the original cost, However Only Armor items apply to the whole squad, Whereas Weapons are designated to individuals by the Squad Lead.
-Note 4: You can own a relic weapon, but if it is a Heavy or specialist, the Squad Lead must be asked if it can be used
-Note 5: Plasma Relic is considered a specialist role (SL Discretion) with a max cap of 3 overcharge mags.
-Note: 5.1: Relic plasma owners can take their weapon provided they take no overcharge.
-Note 6: Ownership of the Relic Heavy Bolter does not allow the use of the TIOW Twin Assault Cannon.
-Note 7: You MUST buy the chainsword relic to use it!
-Note 8: For Combi Weapons you must purchase both the “Relic Bolt Rifle Bundle” and “Relic Plasma”.
-Note 9: Heavy and Hellstorm Bolt Rifles are “standard” where the Executor is a “specialist” weapon.
Additional Info (FAQ)
-Shoulder Pads of MK 10 variety have storage in them to hold Medical and ammo.
-Specialist & Heavy Intercessor Roles are given by squad leads
-New Vehicles will be made available when they are implemented (TBA)
-Role Availability is first come, first serve basis
-Those For leadership roles are being sought, make yourself known for trainings
-Note: Must be In the unit longer than a month, and be active
-Veterancy is Active
-prerequisite (Baseline to be looked at)- 6 Months in Unit (New AV)
-See below for more details
-If you are having issues with members of AV, Bring it to your Squad Lead. If it's Your Squad Lead, then bring it up to Command. See Rules under Public Channels for more details
-Relic Buyback is an option but only allow one refund per month
-The Librarian Role is currently Active.
-The Techmarine Role is currently Active.
-The Apothecary Role is currently Active.
-Free face ware cosmetics are available, Reach out to leadership for Availability
-New Zeuses are always welcome (Can be taught with a little time)
-Saturday and Sunday ops = 10p each for relics and 20p for Zeus’s
-Spontaneous OPs (Not Saturday/Sunday) = 5p Each (when available)(Pending)
-Quit Killing in Spawn (It makes life suck for Zeus)(You will be smote, smiten? Smitted?)
-Killing at the end of an op is actively encouraged (Unless it's an invitation OP)
-Assert Dominance over your brothers when op is over (Endex)
-Invitation OP: When we are invited to another unit’s operation
For Mod Devs / Buyers
-If you create an armor or weapon piece, you get to use it free of cost
-You can request an item to be made via “Custom Wargear” in relic request
-Custom Wargear are for retextures only
-A Dev will be able to help you design your wargear
-After purchase, contact the Lead Dev for tracking and assignment
Roles requiring Certs
Apothecary - Apothecary Cert (Talk to Delta)
Techmarine - Marauder (Talk to Knuckles) (for Squad Engi contact SL first)
Pilot - Air Cert (Talk to Knuckles)
Librarian - Librarian Cert (Gerv)
Shield Sergeant - Serve as a 2IC/Warden in a squad and pass SQL Training
Zeus - Zeus Cert (Co-Zues two Ops & run a Main Op with a Cert’d Zeus as your Co-Zeus)
Developer - Mod Dev (Talk to Knuckles)
Recruiter/Trainer - Talk to Bread
Staff - Be an Officer
Officer - Member of Unit & active as a Shield Sergeant
-Hand Selected by the Capt’s to server as there assistants
-More to follow- (This Doc will be edited as needed, Check back regularly)
Ranks
-Chapter Master (The Honcho) - (Lord-High Retard)
-Shield-Captain (Full Honcho)
-Angelus Mortis (Mortis Captain) or (Based Captain) - (Captain in training)
-Shield-Lieutenant (Lieutenant)
-Vigilus (Cooler Sergeant) - (Shield Lieutenant in training)
-Shield-Sergeant (Sergeant)
-Warden (Corporal) - (Shield-Sergeant in training)
-Battle-Brothers/Intercessors (Full AV Member)
-Aspirants (Recruit Rank)
Note: Squad Based Wardens can not dual role Lib, Jud, Chap, Apoth, or Engi.
Role Locked Ranks
Veterans=> Vault Keepers + Terminators
Squad Layout
7x Intercessors (Includes the SL)
1x Specialist
2x Heavy Intercessor
2x Apothecary
1x Tech Adept
*Chaplains and Judiciars can be attached to squads*
Veterancy System
(Rewards for long term members with good attendance)
Veteran: First Rank of Veterancy, Up to your Squad Lead after 6 months with AV
(Unlocks: Mk10 Vet Shoulders, MK10 White Helmet, Bladeguard Tryouts, & Able to Purchase
Phobos Weapons Pack.)
Sternguard Veteran: After 1 Year with AV, Squad Lead can place you up for a vote with staff
(Unlocks: Place in the Terminator Raffle, & free access to the 1st Company Armor Sets.)
Honour Guard: After 2 Year with AV, Squad Lead can place you up for a vote with staff
(Unlocks: free access to all Phobos weapons, Combi weapons to include there Relic Variants,
Iron Halo, Tabards, & when Selected for Terminators gain access to the Autocannon and
Missile Pods.)
-Photos: Note the cosmetics are not included in the images-
Photo #1: Intercessor / Specialist
Photo #2: Heavy Intercessor
Photo #3: Shield Sergeant
Photo #4: Librarian
Photo #5: Chaplain / Judiciar
Photo #6: Apothecary
-----Love Riven-----